public class Goblin extends Monster { private int x; private int y; public Goblin(String n, MonsterType m, int x, int y, Dungeon theD) { super(n); super.setMonsterType(m); this.setX(x); this.setY(y); super.setLiveStatus(Monster.LiveStatus.LIVING); theD.addMonsters(this, this.getX(), this.getY()); } /* ************************************************************* */ // Setters and Getters public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } /* ************************************************************** */ // Movements // move North public void moveNorth(Dungeon theD) { if(this.getLiveStatus() == Monster.LiveStatus.LIVING) { // Removes itself from current position theD.getTheDungeon()[this.getX()][this.getY()].deleteTheMonster(this); // Goes North till it finds an empty space do { this.setY(this.getY() + 1); // Wraps around ( if it goes beyond GRID) if(this.getY() > 9) this.setY(0); }while(theD.getTheDungeon()[this.getX()][this.getY()].getSize() > 0); // when it has found an empty space --> it then adds itself there theD.addMonsters(this, this.getX(), this.getY()); } else { System.out.println(this.getName() + " " + this.getMonsterType() + " IS DEAD "); } } // move South public void moveSouth(Dungeon theD) { if(this.getLiveStatus() == Monster.LiveStatus.LIVING) { // Removes itself from current position theD.getTheDungeon()[this.getX()][this.getY()].deleteTheMonster(this); // Goes on till it finds an empty space do { this.setY(this.getY() - 1); // Wraps around ( if it goes beyond GRID) if((this.getY()) < 0) this.setY(9); }while(theD.getTheDungeon()[this.getX()][this.getY()].getSize() > 0); // when it has found an empty space --> it then adds itself there theD.addMonsters(this, this.getX(), this.getY()); } else { System.out.println(this.getName() + " " + this.getMonsterType() + " IS DEAD "); } } // move West public void moveWest(Dungeon theD) { if(this.getLiveStatus() == Monster.LiveStatus.LIVING) { // Removes itself from current position theD.getTheDungeon()[this.getX()][this.getY()].deleteTheMonster(this); // Goes on till it finds an empty space do { this.setX(this.getX() - 1); // Wraps around ( if it goes beyond GRID) if((this.getX()) < 0) this.setX(9); }while(theD.getTheDungeon()[this.getX()][this.getY()].getSize() > 0); // when it has found an empty space --> it then adds itself there theD.addMonsters(this, this.getX(), this.getY()); } else { System.out.println(this.getName() + " " + this.getMonsterType() + " IS DEAD "); } } // move West public void moveEast(Dungeon theD) { if(this.getLiveStatus() == Monster.LiveStatus.LIVING) { // Removes itself from current position theD.getTheDungeon()[this.getX()][this.getY()].deleteTheMonster(this); // Goes on till it finds an empty space do { this.setX(this.getX() + 1); // Wraps around ( if it goes beyond GRID) if((this.getX()) > 9) this.setX(0); }while(theD.getTheDungeon()[this.getX()][this.getY()].getSize() > 0); // when it has found an empty space --> it then adds itself there theD.addMonsters(this, this.getX(), this.getY()); } else { System.out.println(this.getName() + " " + this.getMonsterType() + " IS DEAD "); } } /* **************************************************************** */ public String toString() { String str; //str = super.getName() + " " + super.getMonsterType().toString() + "\n"; str = String.format("%s %s", super.getName(), super.getMonsterType().toString()); return str; } }
Tuesday, October 26, 2010
LabTest#2: Revised Solution -- Section 5 -- Class: Goblin
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment