public class Zombie extends Monster { private int x; private int y; public Zombie(String n, MonsterType m, int x, int y, Dungeon theD) { super(n); super.setMonsterType(m); this.setX(x); this.setY(y); super.setLiveStatus(Monster.LiveStatus.LIVING); theD.addMonsters(this, this.getX(), this.getY()); } /* ****************************************************************** */ // Setters and Getters public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } /* ************************************************************** */ // Movements // move north public void moveNorth(Dungeon theD) { if(this.getLiveStatus() == Monster.LiveStatus.LIVING) { // Removes itself from current position theD.getTheDungeon()[this.getX()][this.getY()].deleteTheMonster(this); this.setY(this.getY() + 1); // Wraps around ( if it goes beyond GRID) if((this.getY()) > 9) this.setY(0); this.TheZombieAct(theD, this.getX(), this.getY()); } else { System.out.println(this.getName() + " " + this.getMonsterType() + " IS DEAD "); } } // move south public void moveSouth(Dungeon theD) { if(this.getLiveStatus() == Monster.LiveStatus.LIVING) { // Removes itself from current position theD.getTheDungeon()[this.getX()][this.getY()].deleteTheMonster(this); this.setY(this.getY() - 1); // Wraps around ( if it goes beyond GRID) if((this.getY()) < 0) this.setY(9); this.TheZombieAct(theD, this.getX(), this.getY()); } else { System.out.println(this.getName() + " " + this.getMonsterType() + " IS DEAD "); } } // Move west public void moveWest(Dungeon theD) { if(this.getLiveStatus() == Monster.LiveStatus.LIVING) { // Removes itself from current position theD.getTheDungeon()[this.getX()][this.getY()].deleteTheMonster(this); this.setX(this.getX() - 1); // Wraps around ( if it goes beyond GRID) if((this.getX()) < 0) this.setX(9); this.TheZombieAct(theD, this.getX(), this.getY()); } else { System.out.println(this.getName() + " " + this.getMonsterType() + " IS DEAD "); } } // Move east public void moveEast(Dungeon theD) { if(this.getLiveStatus() == Monster.LiveStatus.LIVING) { // Removes itself from current position theD.getTheDungeon()[this.getX()][this.getY()].deleteTheMonster(this); this.setX(this.getX() + 1); // Wraps around ( if it goes beyond GRID) if((this.getX()) > 9) this.setX(0); this.TheZombieAct(theD, this.getX(), this.getY()); } else { System.out.println(this.getName() + " " + this.getMonsterType() + " IS DEAD "); } } /* **************************************************************** */ // The Zombie's Act public void TheZombieAct(Dungeon theD, int x, int y) { // The Zombie now deletes all monsters at Dungeon[x][y + 1] theD.deleteMonsters(x, y); // And it adds itself at Dungeon[x][y + 1] after having eaten everyone at Dungeon[x][y + 1] theD.addMonsters(this, x, y); } /* **************************************************************** */ public String toString() { String str; //str = super.getName() + " " + super.getMonsterType().toString() + "\n"; str = String.format("%s %s", super.getName(), super.getMonsterType().toString()); return str; } }
Tuesday, October 26, 2010
LabTest#2: Revised Solution -- Section 5 -- Class: Zombie
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